Вот сама программа:
using UnityEngine;
using System.Collections;
public class PlayControl : MonoBehaviour {
public float speed;
private Rigidbody rb;
void Start () {
rb = GetComponents ();
}
void FixedUpdate () {
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
}
using UnityEngine;
using System.Collections;
public class PlayControl : MonoBehaviour {
public float speed;
private Rigidbody rb;
void Start () {
rb = GetComponents ();
}
void FixedUpdate () {
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
}