func _ready():
for i in range(100):
# Create a new sprite
var sprite = Sprite.new()
sprite.texture = preload("res://textures/grass.png")
add_child(sprite)
grass_sprites.append(sprite)
randomize_grass()
func randomize_grass():
for sprite in grass_sprites:
sprite.position = Vector2(rand_range(0, get_viewport().size.x), rand_range(0, get_viewport().size.y))